I just got off the phone with one of my clients. With a lit­tle laugh­ter in his voice, he remarked, “ren­der­ings are ruin­ing work for us. All these tele­vi­sion shows are show­ing cab­i­nets get­ting dropped into place, and every­one seems to think now that this is just a sim­ple push of the button.”

He’s par­tially cor­rect. There’s no doubt that costs which would have been nor­mally would have been passed to the archi­tect in the past, have now fil­tered through to the archi­tec­tural ren­der­ers involved in projects. What was once the realm of the archi­tec­tural elite (those with the fund­ing), has become more com­mon­place. The gen­eral pub­lic sees the flood of new build­ing images, whether it’s on TV, bill­boards, or on the Inter­net and have taken our work for granted. Ulti­mately, this boils down to pub­lic aware­ness and edu­ca­tion on the topic. Peo­ple sim­ply do not often know what is involved in our process and often jump to con­clu­sions that the pro­grams do all the work for us. If this was the case, then most of us would be out of a job.

Sec­ondly, if we do have to place blame, I’d place it par­tially on tech­nol­ogy itself. As com­put­ers have become more pow­er­ful, the abil­ity to process these images has got­ten eas­ier. Highly real­is­tic images are still time-intensive, but nowhere’s as involved as it would have been. One good desk­top com­puter can eas­ily replace a farm of 15 com­put­ers from 10 years ago. I recall a time where I’d have to wait almost two days before see­ing a final prod­uct. Now I can do the same job with one com­puter in less than a few hours.

Third, I would blame the actual qual­ity of the artists and what is being expected. There’s a lot of bad ren­der­ers out there. I don’t mean this as an insult, but their foray into the field is aver­age at best. It’s the dif­fer­ence between look­ing at a pho­to­graph and star­ing at a car­toon. Photo-realism requires a lot of knowl­edge com­bined with com­put­ing power to take a ren­der­ing to the high­est level, whereas a car­toon can be instan­ta­neous. The prob­lem is that a lot of peo­ple are sat­is­fied with look­ing at a car­toon and that some­times con­veys the intended mes­sage. It’s basi­cally what peo­ple are will­ing to pay for, and what the clients are con­tent with. Some­times the clients make the leap in logic them­selves, think­ing that it’s “just as easy” to pro­duce some­thing more realistic.

Fourth, the bar­rier of entry has been reduced. Com­put­ers and the soft­ware have come down dras­ti­cally in price com­pared to a few years ago. The 3D soft­ware itself is still expen­sive, but ram­pant piracy has made the tools avail­able to many hob­by­ists and start-up com­pa­nies. A long time ago, the soft­ware would have eas­ily run you over $8,000 for a sin­gle license. Now, there’s pack­ages avail­able for less than a few hun­dred dol­lars. Granted, most of them aren’t that good, but you get the idea.

Fifth, the level of edu­ca­tion has increased. Col­lec­tive Intel­li­gence on the Inter­net has increased. Once upon a time, I had to buy books and spend weeks fig­ur­ing out how the soft­ware worked on my own. Now, there’s free tuto­r­ial avail­able on sites such as YouTube. There’s even bet­ter tuto­ri­als avail­able for pur­chase includ­ing “out of the box” scene setups which peo­ple start­ing out can study. I still don’t think this is enough to teach some­one the finer aspects to our field, but it gets them up and run­ning a lot faster than the way we used to have it.

Sixth, I have to say that out­sourc­ing has been a major issue. I get large com­pa­nies call­ing me up all the time say­ing that they had their work done in another coun­try. Quite often, they even­tu­ally learn a les­son and get frus­trated with the lack of com­mu­ni­ca­tion, but for every one of them, there’s another smaller com­pany try­ing it out and send­ing their money over­seas. Many of these for­eign com­pa­nies are not run­ning legit­i­mately pur­chased ver­sions of the soft­ware which impacts soft­ware devel­op­ment in the US. Due to this, their lower costs of liv­ing, and often sub­stan­dard work practices/ethics (long hours, etc.), they can afford to threaten US prices. It’s hard for me to jus­tify one week’s worth of work when they are charg­ing the equiv­a­lent of a few hours. I can only hope that other com­pa­nies in the US rec­og­nize these ethics as well as the qual­ity of our own work. Out­sourc­ing has put a real toll on many of us, and have forced plenty of my col­leagues out of a job.

Last but not least, I would say that our soci­ety has a new level of unre­al­is­tic expec­ta­tions. As I first men­tioned, ren­der­ings have become more com­mon­place. Recently, I had received a phone call from a car mechanic that wanted to open up a small garage in a pre­ex­ist­ing space. The prop­erty required some work — some new doors and a paint job. He went before the town to see if he could move for­ward, when the com­mit­tee sug­gested that he would get some ren­der­ings done. So he called me up in a panic, and I explained to him that it might take a few days and I told him the costs. When he heard that, you could hear him almost stop breath­ing. There’s no way I could really lower my price for him (I did offer him a dis­count because I felt ter­ri­ble), but I thought the town was being unre­al­is­tic in their requests to begin with. 10 years ago, this would have been unheard of. Now peo­ple have come to expect it. I should also note that this isn’t the first time I’ve heard a sim­i­lar story from people.

So was my client par­tially cor­rect in plac­ing the blame on my field of work? Yes and no. It’s only one com­po­nent of a much broader pic­ture. In order for us to truly under­stand what is hap­pen­ing, we have to take some time to learn about a topic with­out jump­ing to con­clu­sions. And just fyi, I got into this field for the sake of art. Money was only sec­ondary. If you take away the finan­cial aspects, then it’s going to be a lot more dif­fi­cult for me to spend the time work­ing on a masterpiece.

10 Responses to Renderings Are Ruining Work for Architects

  1. B Kirchman says:

    There is a build­ing in a nearby city which seems to illus­trate the prob­lem quite nicely. It appears that the win­dows have been cut and pasted from a manufacturer’s cat­a­logue with­out regard for how they relate to one another. The build­ing ele­va­tions appear to be a hodge­podge of such quickly placed elements.

    No doubt, the same soft­ware that allowed for the rapid devel­op­ment of the ele­va­tions for this rather large edi­fice (it is a retire­ment com­mu­nity), was capa­ble of out­putting some sort of three dimen­sional image as well. No doubt, the devel­op­ers exam­ined the prod­uct of such a process and deemed the project desir­able, but could they actu­ally “see” what they were getting?

    What was miss­ing was the hand of an artist/architect to guide such an unruly assem­blage into some sort of con­so­nance. “Drop­ping in” is no sub­sti­tute for con­cept development.

  2. Elias Garza says:

    Hi Lunarlog.

    Just a few words.

    Inno­vate or Die

    We can´t expect things remain as 10 years ago spe­cially in a tec­nol­ogy based business.

    Get out of your con­for zone and lis­ten to your mar­ket, they will tell you what they want.

    Ask a local archi­tect, a susess­full one how his busi­ness had has to change this last 10 years.

    Greet­ings from Mexico!!

  3. Renderer says:

    It cer­tainly doesn’t help that pro­mo­tion of the unre­al­is­tic and the fan­tas­ti­cal instead of tac­tile and prag­matic is the nor­ma­tive prac­tice . Most of these cre­ations are done by peo­ple with no ground­ing in the con­struc­tion field and could care less.

    It makes me cringe when I see work such as Fac­tory Fif­teen being pro­moted as future of architecture.

    http://www.cgarchitect.com/news/newsfeed.asp?nid=5353

    Partly the prob­lem is the acces­si­bil­ity and edu­ca­tion of the archi­tec­tural process. Who wants to read about build­ing codes, real estate val­u­a­tion, engi­neer­ing when they can just flip through sexy images.

    This sys­tem is fur­ther eroded by the edu­ca­tion where value is placed on the tech­no­log­i­cal the­o­ret­i­cal rather than cre­ative. There’s just too many schools that favors the absurb pro­ce­du­ral­ism rather actu­ally show­ing a stu­dent what cut­ting a piece of stone involves.

  4. cleo says:

    @ B Kirch­man
    Sorry, get­ting back to the topic. I was in the mood to skewer some­body, how­ever I really enjoyed all of your responses. Some­times rage is a good moti­va­tor lol.

    So you’d argue that the indus­try itself is largely respon­si­ble for it’s own issues — it’s turned into the Ikea monster.

    @ Ren­derer

    Fan­tas­ti­cal seems to has been there, but it is get­ting to the extreme and has set some unre­al­is­tic expec­ta­tions. I don’t look at Fac­tory Fifteen’s work and think, “wow that’s pos­si­ble.” Not even for a sec­ond, but I do find their work fascinating.

    What’s really inter­est­ing to me is that both you and Kirch­man both point to larger symp­toms as a par­tial cause for some of these issues con­cern­ing unre­al­is­tic expectations.

  5. Jophus says:

    This is a great arti­cle. It speaks vol­umes for what my cowork­ers and I talk about often regard­ing our field. There are two sides to the phrase “unre­al­is­tic expec­ta­tions.” One being that the client wants some­thing amaz­ing but doesn’t want to pay for it. The other being given a project with lim­ited resources and/or direc­tion and then being asked to come up a masterpiece.

  6. Elias Garza says:

    @Cleo

    What i mean in my first post here was to inno­vate in ser­vice, qual­ity, or i don’t know. There are many ways to improve in busi­ness in terms of client sat­is­fac­tion and resources opti­miza­tion. But if you want to keep doing the same ren­der thing that rise your com­pany 10 years ago, then you are doomed to failure.

    Take the case of 3DATS, they are a “Team of archi­tects and pro­fe­sion­als focused in 3d archi­tec­tural visu­al­iza­tion” but they have made a sucess­full busi­ness with tuto­ri­als, spe­cial­ized train­ing and books too.

    Greet­ings from Mexico

  7. cleo says:

    ***update*** I deleted some pre­vi­ous pas­sages in order to stay on-topic.

    I didn’t real­ize this was posted to CG Architect.

    As for what you meant, there’s no rea­son why peo­ple in this field should have to switch careers. I would con­sider writ­ing tuto­ri­als, run­ning online stores, etc. a dif­fer­ent job alto­gether although they might be some­what related. There can only be so many 3D model web­sites, tex­ture sites, 3D tuto­ri­als, 3d DVDs, etc. before they even get copied or sat­u­rate the search engines. I guess what I’m try­ing to say in regards to your exam­ple is that those fields become very nar­row as well.

    When it comes to any job these days, the Inter­net pro­vides such a broad resource to peo­ple look­ing for a ser­vice, that it’s a strug­gle to stay on top.

    My brother in New Hamp­shire started a new com­pany recently con­cern­ing spe­cific baby prod­ucts. A year later, there were two oth­ers com­pa­nies in the area copy­ing them on the web. He had to decide very quickly that it prob­a­bly wasn’t going to be prof­itable due to the com­pe­ti­tion and nar­row­ing mar­ket size. So he decides to do some­thing else. If that’s at all suc­cess­ful, you can guar­an­tee that there will be 20 other peo­ple copy­ing that idea as well.

    So, “inno­va­tion” with­out some sort of legal pro­tec­tion (which there’s basi­cally none on the Inter­net) can only take your efforts so far, and it might be a waste of time. In order for you to be suc­cess­ful when it comes to inno­va­tion, you need:

    1) early mar­ket dom­i­nance.
    2) early and suc­cess­ful mar­ket­ing cam­paign.
    3) a good idea to begin with (which is hard enough to find.)
    4) demand.
    5) a skill that very few oth­ers can copy or do.
    6) a will­ing­ness to see your new project to the end.
    7) con­stantly being inno­v­a­tive while remain­ing secretive.

    You’re refer­ring to adapt­ing to work out­side of our actual field, and there’s plenty of rea­sons why most peo­ple don’t want to. I can’t blame them. You can spend all this time com­ing up with a won­der­ful tex­ture web­site that you charge money for, and a few months later, there’s tor­rents of your work avail­able to every­one online.

    It’s a gigan­tic ham­ster wheel.

    So, we can talk about the mer­its of inno­va­tion, and there are some pos­i­tive things to be said about it, but that’s not the solu­tion. That’s one pos­si­ble solu­tion, and is often short-lived.

    To me, the answer would lie more with a qual­ity and ser­vice angle — to become very good at what one does for a liv­ing. I would hope that would speak more vol­umes to a poten­tial client. But that in turn takes on the role of edu­cat­ing the clientele.

    Ren­der­ers are up against a “qual­ity ver­sus quan­tity” race with quan­tity con­stantly increas­ing. Unfor­tu­nately, most peo­ple would pre­fer to eat at McDon­alds every day instead of a Five Star Restaurant.

  8. cleo says:

    Btw, I’m not try­ing to have a defeatist atti­tude, but rather stat­ing a real­ity. I’m just hop­ing that some­one will come along with a bet­ter, more “inno­v­a­tive” solu­tion with­out jump­ing ship.

  9. T.Grant says:

    I think that this is a con­ver­sa­tion that applies to almost every field.

    We have learned more in the past 10 years than in all of pre­vi­ous human his­tory com­bined. Infor­ma­tion trav­els around the world in nano-seconds. NEVER before has human daily activ­ity looked like it does right now. (100 years ago, there was less than 10 miles of paved roads in Amer­ica. Run­ning water and elec­tric­ity were uncom­mon in most homes.)

    We are evolv­ing at an unpar­alleded rate.

    And you are cor­rect in your obser­va­tions. Eco­nom­i­cally Fried­man says, “the world has been flat­tened,” –i.e. the com­pet­i­tive play­ing field has been lev­eled and it no longer mat­ters what coun­try you live in, or whether you can afford access to education…to become a “player” in the game.

    We face a new fron­tier. WE are the new pio­neers, and its UP TO US to find ways to safely trans­verse the new reality.

    Per­son­ally, I believe that we can meet the challenge…but its going to take every­thing we’ve got to meet the com­plex­i­ties we face.

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