Intro­duc­tion

Those of us in the field of 3D often use the term “3D” very loosely — when artists often refer to the term, we typ­i­cally mean to dis­cuss a 2D image that has a more real­is­tic per­spec­tive (light­ing, shad­ows, and angles) that would be rep­re­sen­ta­tive of a stan­dard pho­to­graph. Just like our stan­dard “3D art­work”, a pho­to­graph has no actual depth of per­cep­tion and in real­ity isn’t tech­ni­cally “3D.” Truth­fully, I do not know what to call this mis-labeling or mis­nomer — it’s a term which has been mis­used by the “3D” com­mu­nity for sev­eral decades now and I have even come into the habit of fre­quently using this because it is some­thing most peo­ple have come to relate-to. Per­haps a term such as “CG Per­spec­tivism” would be more accu­rate and appro­pri­ate for these works.

architectural renderings Stereoscopy   An Actual 3D Sense of Depth and Perception

A “tra­di­tional” 3D ren­der­ing by myself. Although this resem­bles an actual pho­to­graph, it does not con­vey an actual sense of depth perception.

In regards to 3D as in the true term of “a sense of depth”, there is a bit more to the tech­nol­ogy than meets the prover­bial eye. It involves a cer­tain level of under­stand­ing our own human phys­i­ol­ogy as well as devel­op­ments in 3D technology.

The First Descrip­tion of Stereoscopy

In order to lend an image an actual sense of depth, it requires that we have stereo­scopic vision — a left and a right eye. Sir Charles Wheat­stone was the first per­son to describe this phys­i­o­log­i­cal effect called stere­op­sis. His term dates back to 1838. Text from his orig­i­nal research paper can be read here:

http://www.stereoscopy.com/library/wheatstone-paper1838.html

Wheatstone Charles drawing 1868 Stereoscopy   An Actual 3D Sense of Depth and Perception

Sir Charles Wheat­stone, 1868

Sir Charles Wheat­stone also went on to invent the Pseu­do­scope in 1852 which even­tu­ally became the fore­run­ner into mod­ern stereo­scopic imag­ing technologies.

3D View­ing Technologies

There are sev­eral dif­fer­ent “mod­ern” meth­ods and tech­nolo­gies which can trick our vision into believ­ing that a pho­to­graph, movie, or “3d” scene really has a sense of depth. All of this still has it’s basis in the pio­neer­ing research of Sir Charles Wheat­stone. These meth­ods often involve sep­a­rat­ing an image apart into two dif­fer­ent com­po­nents, a “left” and “right” image of the same object or scene. An opti­mal for­mula for deter­min­ing and cal­i­brat­ing depth per­cep­tion involves mea­sur­ing the dis­tance between the left and right eyes in rela­tions to the focus or dis­tance of an object and apply­ing it to an image that we are viewing.

Here are a few side-by-side meth­ods for view­ing an image in 3D:

  1. Stere­o­graphic Cards and Pic­tures. These are two images side-by-side taken or pho­tographed from slightly dif­fer­ent angles. These cards often involve forc­ing one’s eyes to cross in order achieve this sense of depth.

    Bakers River, Rumney, N.H., near Rattlesnake Mtn, by Clifford, D. A., d. 1889 Stereoscopy   An Actual 3D Sense of Depth and Perception

    A Stereo­scopic Image of Baker’s River, Rum­ney, New Hamp­shire 1889

  2. Trans­parency View­ers. These are devices such as the View-Master that you hold up to your eyes and view stere­o­graphic slides.

    View Master Model G Stereoscopy   An Actual 3D Sense of Depth and Perception

    1962 View-Master cour­tesy of Wiki­me­dia, IllPassaggero

  3. Head Mounted Dis­plays. These involve hel­mets or glasses with LCD or OLED dis­plays. This may involve pho­tographs or Vir­tual Real­ity scenes. This is per­haps the most recent tech­nol­ogy at the time of this writ­ing. It can pro­vide a wide-range of depth and motion.

    EmaginZ800 Stereoscopy   An Actual 3D Sense of Depth and Perception

    Ema­gin Z800 Head Mounted Display

Here are sev­eral main meth­ods of 3D viewers:

  1. Liq­uid Crys­tal Shut­ter Glasses. This active method involves wear­ing glasses that can alter­nate and sync shut­ting on and off the left and right sides of these glasses in syn­chro­niza­tion with the refresh rate of your mon­i­tor or TV. As of 2010, the major­ity of “3D tele­vi­sions” on the mar­ket fall into this cat­e­gory. Most stan­dard com­puter mon­i­tors and flat-panels only have a refresh rate of 60 Hz, whereas a “3D tele­vi­sion” or “3D mon­i­tor” has dou­ble (120 Hz) sig­nal. Costs asso­ci­ated are typ­i­cally high, and hence movie the­aters do not employ this technology.
    CrystalEyes shutter glasses Stereoscopy   An Actual 3D Sense of Depth and Perception

    Liq­uid Crys­tal Shut­ter Glasses

    Polar­ized Glasses. Images are super­im­posed on to the screen through orthog­o­nal polar­iz­ing fil­ters. In turn, the viewer wears glasses with orthog­o­nal lenses. These lenses are gen­er­ally clear, but darker in color and result in some loss in bright­ness. This method is com­monly used in movie the­aters as of the time of this writing.

    polarized 3d glasses Stereoscopy   An Actual 3D Sense of Depth and Perception

    Polar­ized 3D Glasses

Anaglyph Glasses. There are sev­eral sub-types of this 3D Viewer cat­e­gory, but for the sake of this arti­cle I will keep it brief. If you would like to read more on the topic, I would rec­om­mend vis­it­ing the Wikipedia arti­cle here. Anaglyph glasses are the more tra­di­tional method of view­ing 3D images, often with the sep­a­rate red and cyan lenses. As of more recent tech­no­log­i­cal devel­op­ments involv­ing higher res­o­lu­tion film­ing and dis­plays as well as bet­ter method­ol­ogy, dif­fer­ent lens col­ors are being used to help add nat­ural color back into these images and also to bet­ter align left-right images more accu­rately. Fur­ther refine­ments has helped reduced the appar­ent color tint in some of these lenses. Some of the newer meth­ods even help make an image appear nor­mal with­out the use of glasses. Some 3D artists includ­ing my work and com­pany, LunarStu­dio can pro­duce cost-effective anaglyph images which are view­able with glasses.

Plastic 3d glasses Stereoscopy   An Actual 3D Sense of Depth and Perception

Tra­di­tional Anaglyph Glasses

Other com­mon 3D dis­play methods:

  1. Lentic­u­lar Prints. This con­sists of a plas­tic laminate/substrate made of fine, vertically-running prisms lay­ered on top. Under­neath this layer is a left/right series of alter­nat­ing images. By mov­ing your head or tilt­ing the image, you can con­vey the sense of depth and even motion. These are often seen in 3D post­cards. With the advent of bet­ter tech­nol­ogy con­cern­ing print­ing res­o­lu­tion, the prisms and shift between left/right images has become smaller. Depend­ing on the prism struc­ture and the amount of images you super­im­pose, this could pro­vide a much wider range of angle depth than typ­i­cal 3D view­ing meth­ods. You can even find kits and soft­ware online to pro­duce these on your home print­ers. Here is a video of the lentic­u­lar process cour­tesy of Photro­gram:
  2. Dis­play with fil­ter arrays. This is a sim­i­lar con­cept to lentic­u­lar prints, but involves two LCDs on top of one another and shifted slightly. This doesn’t require glasses but may limit the sense of depth at spe­cific view­ing angles.
  3. Holo­graphic Prints. Holo­graphs could be almost thought of as a very fine pris­matic lentic­u­lar print, but instead of being only view­able on a hor­i­zon­tal plane, it can be turned in many dif­fer­ent planes of direc­tion and still be view­able. It relies on emboss­ing a medium on very fine, micro­scopic level. This emboss­ing in turn dif­fracts the wave­length of light which appears to change depend­ing on how we turn the medium. Recent advances in holo­graph and com­puter tech­nol­ogy have improved image and color qual­ity sub­stan­tially. One com­pany that is pio­neer­ing holo­graphic tech­nol­ogy for print is Zebra imag­ing. My com­pany, LunarStu­dio is able to make 3D illus­tra­tions and mod­els which can be printed by their ser­vices. I’ve posted an exam­ple of their lat­est work below.

A Pro­posed 3D Technology

One of my thoughts on 3D tech­nol­ogy is that what lends peo­ple the sense of depth isn’t really color, but rather a lack of light hit­ting cer­tain angles. We can all agree that the com­po­nents of the vis­i­ble light spec­trum can be dupli­cated using the col­ors of red, green, and blue — or the RGB addi­tive model (addi­tive in the sense that if you add RGB together, it should form a pure white.)

For exam­ple, if I held a red sheet in front of a viewer in flat/neutral light­ing con­di­tions per­fectly per­pen­dic­u­lar to the sheet, no mat­ter how I turned it — the red will appear red. How­ever, if I altered the light source to remain fixed, the red sheet will start to dis­play gra­da­tions of black and grey — or shad­ing and shad­ows. It is the black and grey (or absence of color) that lends an object the sense of depth aside from our sep­a­ra­tion of back­ground noise and blur.

Instead of shift­ing pri­mary col­ors in a tra­di­tional anaglyph sense, I believe you could prob­a­bly shift the black/grey (or K) val­ues slightly to achieve a sim­i­lar 3D stereo­scopic effect. This may result in some­thing sim­i­lar to cam­era Depth of Field/blur which is a often an exag­ger­ated form of depth per­cep­tion. Com­bine this grayscale sep­a­ra­tion tech­nique with a fine lentic­u­lar type of lens that alter­nates between gra­dated shades of black/grey instead of pri­mar­ily rely­ing on the RGB color com­po­nents, I believe you could poten­tially achieve a much bet­ter stereo­scopic effect. In the­ory, I sup­pose my idea is some­what sim­i­lar to polar­iz­ing tech­niques, but retains much of the orig­i­nal color fidelity while per­haps los­ing out on some edge sharp­ness. How­ever, at fine res­o­lu­tions, the effect may not be as noticeable.

In my mind, it’s an inter­est­ing con­cept. I do not have the time, money, or energy to invest myself in exper­i­ment­ing with the poten­tial here. I would be hon­ored if some­one was able to take my idea and turn it into a work­ing pro­to­type. Also, per­haps some­one has already exper­i­mented with a con­ver­gent idea and that I’m not aware of its prior existence.

Con­clu­sion

There are many dif­fer­ent meth­ods for us to per­ceive a sense of depth within an image, or “true 3D” as I’d like to call this. The field is con­stantly evolv­ing, improv­ing, and there are no short­ages of ideas to be explored. Most of our lim­i­ta­tions revolve around under­stand­ing and tech­niques com­pounded with pro­duc­tion costs. Obvi­ously, a sim­ple red/blue anaglyph pair of lenses is much more cost-effective to pro­duce and sim­pler to deploy to a large audi­ence than a fully immer­sive Head Mounted Dis­play. Due to these costs, most of us have been unable to expe­ri­ence some of these more recent tech­no­log­i­cal devel­op­ments first-hand. On the other hand, higher costs for the most ground-breaking tech­nolo­gies are also push­ing increas­ingly bet­ter and less expen­sive tech­nol­ogy to a more recep­tive, consumer-friendly audi­ence. Our desire for this for­mat as a soci­ety is grow­ing insa­tiably. Some how­ever remain “uncon­vinced” — they insist on refer­ring to this pro­gres­sive 3D trend as a gimmick.

There will come a day when 3D stereo­scopic cam­eras become com­mon­place and our view­ing tech­nolo­gies improve to the point where we don’t have to rely on other devices such as glasses. These movies will look com­pletely nat­ural, and a reverse social psy­cho­log­i­cal effect will occur — when view­ers look back at our old method of cin­ema, games, and pho­tog­ra­phy — they will con­sider any­one pro­duc­ing work with these tech­niques using the tra­di­tional 2D flat-style as the ones pulling a styl­is­tic gimmick.

2 Responses to Stereoscopy — An Actual 3D Sense of Depth and Perception

  1. Just some food for thought regard­ing stere­oscopy. Typ­i­cal rec­om­men­da­tions for 3D pho­tog­ra­phy are to dis­place the cam­eras left to right by 1/10th the cam­era to sub­ject dis­tance. Now if you mea­sure the aver­age per­son, the dis­tance between their eyes is roughly 1/10th their for­ward reach. I sus­pect we evolved in this man­ner because we had lit­tle need for depth per­cep­tion much beyond what we could grasp and manip­u­late with our hands. And it is this 3D per­cep­tion that accel­er­ated human men­tal and tech­no­log­i­cal devel­op­ment. The inter­play of thought, per­cep­tion, and manip­u­la­tion has gifted us with some awe­some capabilities.

  2. I am still thor­oughly amazed by the 3d process.
    I look for­ward to the next phase.
    This is a very infor­ma­tive post.
    Thanks

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